Oct, 2013 – August 2015
Design and develop interactive software and hardware across a multitude of platforms for advertising spaces.
Nov, 2011 – Oct, 2013
Software developer, interaction designer, and hardware designer for museum exhibits. Software developed using a variety of languages, including Java, C++, and Action Script 3.
May, 2011 – Aug, 2011
Led team through process of developing a short game experience for the Xbox Kinect; Aided software development: worked with shaders, 2d rendering, and menus.
Fall 2007 – Spring 2009
Deliverable: Two large format videos (57,600pxby 1080px) containing animated Xbox Live Avatars and a game that allows a user to interact with a large format video wall using a Windows Phone.
Deliverable: Three gadgets from science-fiction movies, books, and games for use in the real world.
Deliverable: A motion controlled robot capable of shooting time-lapse videos and moving the camera in three dimensions as well as along a track.
Deliverable: Digitally augmented stage performance using a self-built laser harp and virtual object tracking.
Aug, 2009 – May 2011
Master in Entertainment Technology
Aug, 2007 – Dec 2009; Aug, 2004 – May 2006
BA in Multimedia Arts and Sciences, Minor in Computer Science
Sept, 2006 – Aug, 2007
Related Fields of Study: painting, sculpture, creative writing, and color theory
Jun, 2005 – Aug, 2006; Jun, 2002 – May, 2004
Related Fields of Study: 2D Design, Drawing, C++
Software: Corel Painter, Dreamweaver, Flash, Illustrator, Maya, Photoshop, Premiere, Xcode, Visual Studio
Design: Color Theory, Composition Theory